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HOME > Yu-Gi-Oh! Card Lists > DUEL TERMINAL - Viron Descends! - > Gem-Knight Fusion

Gem-Knight Fusion Used Deck

Gem-Knight Fusion
Card Kind Attribute Level Type ATK DEF
Normal Spell - - - - -
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
password:01264319
Average Rating Score 9.1(30)
  1. Card Info
  2. Card Reviews (30 rating scores)
  3. Decks with Gem-Knight Fusion (152 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Gem-Knight Fusion" card reviews and rating scores


9.1(30)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
90% (27)
カード評価ラベル4
6% (2)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
3% (1)

japan ねこーら
2023/06/11 11:34
Yugioh Icon
Comprehensive evaluation: [Gem-Knight] key card.
Gem-Knight can be fusion summoned, salvage is possible only with GY cost, and there is no limit to the number of activations, and he is a key card that deploys a large number of Gem-Knight Fusion Monsters.
In addition to 《Absorb Fusion》as a search method, since it belongs to Fusion, its support is also available.
If it's the former, he's bound to only be able to use Gem-Knight, but he's strong enough to make up for it.
It's not bad to use it as a hand cost, and if you can secure a large number of his Gem-Knights in GY, you can shoot cards with a cost to win.
japan ブルーバード
2022/12/31 8:41
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Regardless of the fusion effect, self-salvage is pretty dangerous. Do you know how dangerous the effect is if you can self-salvage at a lower cost than that fenibre?
Abuse self-salvage and use it for purposes other than fusion. Prism Aura can destroy his opponent's monster by discarding his Gem-Knight from his hand, but salvage this card to cover the cost. In addition, if you use the Mesugaki Crusher, or ``Type Zero Magic Crusher'', to convert it into damage, you can also use it as a finisher. Troymare Gouki Regards, Troymare's cost is fine.
The drawback is that it is weak in the means of searching for this card. In the past, 《Gem-Turtle》could be used, but it is difficult to use nowadays. Take advantage of your self-salvage and send Foolish Burial Goods or mowing the lawn to his GY.
japan 超弩級スライム
2022/06/21 22:01
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A card that can be reused many times in one turn and contributes to the mass deployment of "Gem-Knight".
This type of card has the drawback that if you draw two or more cards, it will spoil, and the range that can be used as a material is the same as a normal Polymerization, so you can't even activate it if you can't draw the material. However, due to the presence of 《Gem-Knight Phantom Quartz》, you can secure a steady supply of "Gem" monsters as long as you line them up. Materials and induced care can be added accordingly.
Even so, it has been adopted more than once, indicating its importance in Gem-Knight.
japan シエスタ
2019/11/11 14:51
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Although it is a fusion dedicated to Gem-Knight, it has a recovery effect with no turn limit as a selling point.
With the abundance of support from each Gem-Knight, it allows for unusual solitaire-inspired movements for a fusion at the beginning of its appearance.
In addition to fusion, cards that require a hand cost can also be covered by GY's Gem-Knight.
Together with Brilliant, it is a key that symbolizes the freedom of his Gem-Knight, and I think it is an interesting and excellent card that allows him to build an exciting deck.
japan 如月
2017/11/28 22:25
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It's a "fusion" for "Gem-Knight".
You can permanently use "Gem-Knight" as a cost with +a!
japan なす
2017/09/01 13:56
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Gem-Knight exclusive fusion allows him to self-salvage by excluding his Gem-Knight in his GY.
Gem-Turtle》, 《Absorb Fusion》can be searched. Also suitable for Brilliant Fusion cost.
japan マスじい
2016/06/06 8:34
Yugioh Icon
Probably one of the strongest fusion cards. If you can't draw this, Gem-Knight ends.
A crazy card that performs Gem-Knight's exclusive fusion and has self-salvage ability. There is no turn 1 limit, so you can semi-permanently fusion summon as long as your hand, field, and GY are not exhausted. Due to its nature, it is quite strong against Shinkei and Shinsen. Or rather, I definitely don't want to hit it if I'm going to be the opponent.
Salvage from GY requires his GY cost, but with fusion summoning he will gain weight even if he doesn't like GY, so I don't think there's much of a cost problem. The removed cards can also be reused with things like Amber.
Overall, a power card with no weak points. Rather, if there is a weak point of this card, I would like you to tell me.
If I had to point it out, it would be that her Gem-Knight Deck couldn't keep up with the power of this card.
japan かのん
2016/01/31 22:17
Yugioh Icon
One of the culprits who messed up the fusion.
He solitaire is the core card of Gem-Knight.
There were always a lot of one-kill targets, and when I was only with this opponent for a while, I was depressed.
... Such a brutal card, but if you change your mindset
You can make good use of interesting cards that you can't normally use.
Its name is 《Type Zero Magic Crusher》. Discard his spell from his hand and deal 500 points of damage
Give Continuous Trap . If you remove his Gem-Knight in GY, you can add it to your hand.
The compatibility with this card that can be done is outstanding. 《Magical Merchant》etc.
It's a good idea to search for the Crusher or this card while dropping the Gem-Knight.
japan カンノーネ
2015/08/12 0:58
Yugioh Icon
The reason for Gem-Knight's shady continuous fusion ①. It doesn't stop with a declaration warning.
It's a Gem-Knight-exclusive fusion, but it's no problem because the fusion destination is full of vitality that will kill you.
It's unthinkable in other categories that there's no turn 1 limit on recovery, but I feel like it's allowed because it excels in breakthrough power rather than suppression power.
If the receiving side survives that turn, it means that there will be one chance, but is it...
japan ラーメン
2015/07/11 9:58
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Needless to say, it's the key card of the Gem-Knight Deck, and even with the special fusion that can be used as many times as you want in one turn, it's a crazy spec, and it's definitely the strongest card among the special fusions.
japan メンタル豆腐デーモン
2015/05/04 21:26
Yugioh Icon
Speaking of Gem-Knight, this is it
It has a tremendous explosive power that can be collected many times in one turn.
japan ラギアの使徒
2015/04/29 19:38
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A key card in [Gem-Knight]. I want to add it to my hand early with 《Absorb Fusion》and 《Gem-Turtle》. The basic fusion effect is the same as the "fusion" spell card, but the recovery effect in the second half has no limit on the number of times per turn, and the cost is low and powerful. It is basic to aim for continuous fusion using the cards collected in "Obsidia" and "Lazuli".
japan 樹乃庵
2015/02/28 22:17
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Needless to say, he is Gem-Knight's trump card.
It is easy to search from GY by dropping it with a chain or calling it with absorption.
Thanks to the environment that there is no limit once per turn.
Pom-pom fusion is good, but it causes monsters to run out at the end of the game.
Let's attack hard while replenishing with Lazuli and Obsidia.
Because GY search is easy
It's also good to be strong against negates such as 《Solemn Warning》and Sentence.
japan トム
2015/01/13 8:59
Yugioh Icon
Gem-Knight's key card presence
As long as you have Gem-Knight in GY, you can continue to collect it, so it's important to combine it with the cost card and repeat fusion summons over and over again.
Since it's named Gem-Knight, it has a very important meaning that it can be used as a cost for things like Prism Aura.
However, once it comes to your hand, you don't need it unless Gem-Knight Fusion is removed from the second one onwards.
japan 環境ヒエー
2014/12/15 9:48
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The person below should try fighting Shaddoll, Qliphort, Nekroz, etc. once.
Gem-Knight's key card. The fusion effect itself is the same as the original, but what you should pay attention to is its self-salvage effect. If the GY is fertilized, it can be used any number of times. Also, his Gem-Knight, who has been excluded, can be easily revived by using D, D, R, etc., and if this card is used as the cost, it can be revived at virtually no cost.
japan ジュウテツ
2014/08/19 10:08
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I think it would be convenient to have a "Gem-Knight" Deck that is a fusion card that is easy to reuse.
Although there is a limit to the number of Fusion Monsters he can use, there are many excellent monsters, so I don't think there will be a problem.
japan かとー
2014/08/10 9:34
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Gem-Knight A card that is almost 100% guaranteed to stack 3.
After all, the explosive power of fusion → exclusion → salvage → fusion → following loop is his specialty of Gem-Knight. It is this card that makes it possible, and I think it has become easier to assemble because the price has dropped slightly since it was selected this time.
japan ファナナス
2013/02/10 10:36
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Gem-Knight's trump card and identity. Gem-Knight's victory or defeat is determined by how quickly he brings this card. Once you draw it into your hand, you can use its own salvage effect to continuously fuse, so its explosive power is tremendous. Also, since you can salvage as many times as you like, it's an excellent hand cost, and it's excellent compatibility with Prism Aura and Thunder Break.
Choose Obsidia Lazuli for the removal cost, which is difficult to salvage. It is also interesting to purposely exclude the fusion Gem-Knight and aim for a return with DDR
Gem-Knight loses if this card doesn't come early. With the advent of Chain, it's easier to add cards to your hand than before, but it's hard if you only have Turtle as your exclusive search monster...
japan みかんゼリー
2012/11/03 21:09
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"Gem-Knight is good at fusion" is said to be thanks to this card, well, it's a fusion category, so it's only natural.
The strongest point is that salvage is possible.
Gem-Knight is good at searching with Lazuli, reviving with Obsidia, and collecting parts, so being able to salvage just by paying the GY cost is really delicious.
japan へろ
2011/03/29 6:22
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It is powerful to compensate for the loss of add, which is the biggest drawback of fusion! !
It's attractive not only to fuse, but also to be able to use it as a hand cost.
However, the drawback is that since it is a card that fuses, it cannot be fused without materials...
It depends on how you build and play how to secure materials.
The more Gem-Knight's Fusion Monsters come out, the more useful the cards become! !
japan とき
2011/01/11 18:18
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Fusion Spell too exciting. Its recovery ability is a masterpiece.
It's no exaggeration to say that Gem-Knight's greatest charm is this card, and since there is always a lack of cards for fusion, if you draw one, you will have an outstanding sense of stability.
Prism Aura and DDR cost are very useful, and the latter can even change to a no-cost revive that revives the card that was removed when collecting.
Search can also be achieved by using Kame-san or 《Absorb Fusion》. A deck with strong axes should have a rosy future.
japan スクラップトリトドン
2010/11/08 19:37
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Gem-Knight's key card.
The biggest difference from normal fusion is its own salvage effect.
Multistage fusion can also be realized by using this.
In addition to the special search Turtle, the Sanyx that can be searched by hitting, and the chain that can be searched indirectly by Xyz, 《Absorb Fusion》also appeared, and the means of searching increased and became more powerful.
Even now that other fusion cards have appeared, it has become the fusion spell with the highest adoption rate in Gem-Knight.
japan かどまん
2024/11/20 17:55
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japan 金目鯛融合
2024/11/12 18:12
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japan グレイ
2024/08/20 17:51
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japan こは⑨
2024/04/09 13:03
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japan クリムゾン・ノヴァ
2023/12/14 22:50
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japan 2014/08/20 12:10
Yu-Gi-Oh!Guest
The Root of All Evil A card that's too cheating to play against.
I don't understand why Konami doesn't make this a restriction.
Should be restricted immediately.
japan 2014/08/14 18:34
Yu-Gi-Oh!Guest
It was sold for 320 yen, so I bought several for the time being. Gem-Knight spends less because everyone else is cheaper
japan 2010/08/10 4:19
Yu-Gi-Oh!Guest
A card with considerable explosive power
In the second half, you can fuse many times in one turn.
With an exclusion gimmick, he could use D/DR or Return.
Conversely, the gem will not start unless this card comes
Until this hard-to-find card comes along, how will I survive?

Decks with "Gem-Knight Fusion"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
DUEL TERMINAL - Viron Descends! - DT09-JP043 2010-05-01 Normal
Booster SP -Raging Masters SPRG-JP043 2014-08-09 Super
LINK VRAINS PACK LVP1-JP019 2017-11-25 Normal
TERMINAL WORLD 2 TW02-JP069 2024-11-23 Quarter Century Secret、N-Parallel

Ranking and View Num

Rating Score Rank 1,576 / 13,210 Cards
View Num 69,070

Others

Japanese card name ジェムナイト・フュージョン

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